Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Here it is:

4/15/2018 2:29:16 AM Warn Too many sounds requested: 56
4/15/2018 2:29:16 AM Warn Too many sounds requested: 56
4/15/2018 2:29:16 AM Warn Too many sounds requested: 56
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:32:32 AM Error 'minValue' cannot be greater than maxValue.
Parameter name: minValue
4/15/2018 2:32:32 AM Error
4/15/2018 2:32:32 AM Error    at System.Random.Next(Int32 minValue, Int32 maxValue)
   at Masteroid.Screens.Sector.SpawnFleet(String factionName)
   at Masteroid.Screens.Sector.DoNPCSpawning(Int32 friendlyShips, Int32 enemyShips, Int32 friendlyFleets, Int32 enemyFleets)
   at Masteroid.Screens.Sector.DoShipUpdates()
   at Masteroid.Screens.Sector.DoSectorActivity()
   at Masteroid.Screens.Sector.CustomActivity(Boolean firstTimeCalled)
   at Masteroid.Screens.Sector.Activity(Boolean firstTimeCalled)
   at FlatRedBall.Screens.ScreenManager.Activity()
   at Masteroid.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Masteroid.Program.Main()


Hope it helps---

That is super helpful. I think I had the same bug earlier this week. If so, I already had it logged and hopefully fixed it last night!

Right before this bug happened did you kill a fleet leader? If it's the same bug, it was caused by not properly cleaning up the relationship between a fleet leader and wingman ships when the fleet leader dies.

I also fixed the bug that allows you to resell the same weapon for infinite cash last night. No more cheating :P