I got your game to play "on the side" when I wasn't playing Caves Of Qud, but after having tried it for the first time earlier today, I think I'll be going at it half and half. Wow, I'm blown away. It has much depth but is easy and fun, the winning combo. And it's very kind of you to offer it for free. Have a super day---
4mica
Recent community posts
I'm still playing, pretty much every day. Still only getting so far, but the mark of a good roguelike is you keep coming back regardless. Great updates!
I have just 2 requests, not deal breakers but it would definitely help: 1, change Pickup Nearby Items to a button closer than J. Or maybe have a change key bindings option for it. I use it a lot, thanks for making it possible to pick up items 2 tiles away. Feels like Luke on Hoth force grabbing his lightsaber, which I can't complain about. And 2, could you adjust the color of the inventory number count?(in the upper right hand corner) That shade of red contrasted against the red background is a bit hard to read, at least for my old eyes.
Besides that the game runs and plays butter smooth. One thing I love is how you gave the chests a small random chance to show up outside of the camp walls. Little details like that keep me coming back. Good day-
Hello and thank you for carrying on the OG GTA legacy, I always wondered why more devs didn't tackle this type of gameplay. But I gotta say, I had some bugs, along the lines of what Mr. Sans below had going on; after leaving the first building the framerate and action slow down significantly, sometimes just freezing. The character could throw a punch and I could hear the sound but no visual action. At other times(after leaving the first building) the game would crash, usually before reaching the corner of the parking lot outside. Sometimes it looked as if the game was glitching - everything would flash back and forth between the regular color scheme to very bright colors. At first I thought it was a lightning effect, but it would then crash. I turned off V-sync to no effect. Turning on Frame skip seems to slow it down. The whole time, whether at the train station or outside the first building, my CPU stayed around 12%. My computer is a Windows 10 home, 16 g ram, with a vanilla integrated vid card(Intel HD graphics 630). So, yeah, not exactly a gaming computer, but the consistency of crashes and behavior make me think it might not be the computer. I totally understand your using a legacy version of software because of one feature - I use audio software and sometimes prefer an old version because of one thing, even though other things were improved.
Just discovered this and got it. It is very mature for an early release, and the roadmap ahead is ambitious. And it looks like you're up to the task. I have but one request: please keep the non-Steam release available here on Itch. For us offliners out there, as few of us as there may be. I look forward to seeing your prog evolve. Thanks and good day-
Yeah I'm not a fan of cheating, whether vs a computer or people. Still I kept the mistake money, didnt want to restart! Ah well.
I dont recall what I was doing before the crash, but can promise I am not good enough to take on a fleet or their leader at this time. Must be something else. Only just now am I getting into combat, after taking many low risk missions. Its tough and it should be!
Here it is:
4/15/2018 2:29:16 AM Warn Too many sounds requested: 56
4/15/2018 2:29:16 AM Warn Too many sounds requested: 56
4/15/2018 2:29:16 AM Warn Too many sounds requested: 56
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:32:32 AM Error 'minValue' cannot be greater than maxValue.
Parameter name: minValue
4/15/2018 2:32:32 AM Error
4/15/2018 2:32:32 AM Error at System.Random.Next(Int32 minValue, Int32 maxValue)
at Masteroid.Screens.Sector.SpawnFleet(String factionName)
at Masteroid.Screens.Sector.DoNPCSpawning(Int32 friendlyShips, Int32 enemyShips, Int32 friendlyFleets, Int32 enemyFleets)
at Masteroid.Screens.Sector.DoShipUpdates()
at Masteroid.Screens.Sector.DoSectorActivity()
at Masteroid.Screens.Sector.CustomActivity(Boolean firstTimeCalled)
at Masteroid.Screens.Sector.Activity(Boolean firstTimeCalled)
at FlatRedBall.Screens.ScreenManager.Activity()
at Masteroid.Game1.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Masteroid.Program.Main()
Hope it helps---
Hi! I'm a sucker for a good top down Asteroidish game, but haven't really found hardly any with some depth until Masteroids. I understand I came in just as you have introduced Missions, and am quite enjoying them. It's great that you only need a mouse, and the control feels right. A plus for non collision based objects, as if one were in space. A nice detail I noticed was the impact sound of the projectile. The background imaging is lush but doesn't distract from the game. I'm impressed. A few bugs though: on the Equip page it's easy to keep selling a weapon even though it's already been sold. A nice cheat for me, but you might want to know. I had one random crash with no error window, but no problems since. Every once in a while the controls won't respond to mouse clicks, whether it's boost or fire. Repressing the mouse button usually fixes it.
Keep up the great work on this sir. I'm glad to have found it---