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(1 edit) (+1)

I love playing hard platformers, and enjoyed this one.

Here’s what I thought while playing.

  1. You press UP to jump. I wanted to play this on real hardware, but gave up knowing this. Jump button really should be assigned to a seperate button in platformers.
  2. If you wall jump on left side, even if you touch the ground, you can’t wall jump on left side again before executing wall jump on right side. It took some time to figure this out. It would be better to reset the flag when you touch the ground.
  3. The inertia. I wanted to slow down in mid-air, so I’ve changed my direction, and what I got is full speed to the other side.
  4. Some levels contain trap. e.g.

It’s still nice little game though.

Also, Had the player gone to home safely at the end? Or did he just die in the stomach?

thanks for playing!

1. I realized the up button as jump was probably a mistake and have been meaning to change it. I originally was planning on adding more content that would use more buttons but never got around to it.

2. The wall jump system is supposed to work the way you described but it is bugged at the moment. I will be returning to look closer at it.

3. This is also a bit of a bug that i meant to address but ran out of time.

4. That wasn’t meant to be a trap but very well could act as one. the idea there was to grapple onto the ladder, jump off and redirect yourself in the air back to the left wall, jumping off again and grappling onto the right ladder. (This wall jump sequence works as the ladders fully reset your wall jumps)


I don't know whats happened to the player, maybe well see more of them in the future.