Huge thanks for the feedback! If I do expand, I definitely will try to implement a level select system since I'm not trying to steal quarters x)
I was happy to be able to squeeze in a single weapon power-up last minute (morning of submission hahah) but in trying to balance it, you definitely would feel weaker in stage 2 without it. Thanks for playing and I'll see if I can make this prototype into a more playable full game