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(+1)

Huge thanks for the feedback! If I do expand, I definitely will try to implement a level select system since I'm not trying to steal quarters x)
I was happy to be able to squeeze in a single weapon power-up last minute (morning of submission hahah)     but in trying to balance it, you definitely would feel  weaker in stage 2 without it.   Thanks for playing and I'll see if I can make this prototype into  a more playable full game