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Hello, thanks so much for your feedback!

I'd like to clarify because there are two move speeds: One while your firing is very slow, and one while idle is much faster. When you're talking about increasing the movement speed, are you referring to the movement speed while firing or while idle? This would help us get a better idea of how to balance offense vs. evasion in the future.

Thanks so much!

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yeah, I think both in general could be increased. I like how you have to slow down when you shoot but I think that the speed of the player isn’t quite fast enough to dodge some things.

Though after some testing, you might find that you just need snappier controls now that I’m thinking about it a bit more. I really like bullet hell games where you feel in complete control of your movement because it allows you to have more close calls which feels great but when you do get hit it makes you feel like you could have lived if you had just been more precise.

if that makes it to easy you could always give the player less health to amp up the tension

(+1)

Awesome!

I appreciate the response. We're playing with some polishing right now, so I'll start playing with different movement speed values and see what feels good. While I can't promise drastic changes to control, as we're looking to move onto some new projects, this is still a great insight into how we can improve in the future across any game we work on.

Thanks again!