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Hmm, to hand players hand or to not hand players hand, that is the question.

I think none of the absolute are good, the ideal is balance.

Don't be cruel with players but don't hold their hand either.

I never asked for "sadistic dungeon master", I actually don't like games who are more punishment than fun, but this is unrelated to what I told you because I didn't talk about game difficulty, I talked about how you colored words as if we were too dumb to read dialogues if there were not colored words.

You said a number of players couldn't finish your previous game due to difficulty but do you mean it was hard or it was complicated? Was it too hard to win or too complicated to understand?

(-1)

Wow! You treat players like idiots who can't read dialogues if there is no colored word but when it comes to fighting, you are merciless! I give up, I can't enjoy the fighting in this game, they are needlessly hard.

No, what I mean is that different players get stuck on different puzzles. There is never a guarantee.

Less hand holding means more players may get stuck. 

More hand holding means less players get stuck, but at the sacrifice of making the game feel "dumb".

It is always a tradeoff.

So for this highlighting, you can try some of our other games and you will notice we don't always do this.