Hmm, to hand players hand or to not hand players hand, that is the question.
I think none of the absolute are good, the ideal is balance.
Don't be cruel with players but don't hold their hand either.
I never asked for "sadistic dungeon master", I actually don't like games who are more punishment than fun, but this is unrelated to what I told you because I didn't talk about game difficulty, I talked about how you colored words as if we were too dumb to read dialogues if there were not colored words.
You said a number of players couldn't finish your previous game due to difficulty but do you mean it was hard or it was complicated? Was it too hard to win or too complicated to understand?