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(+1)

Hah, I may have left in the debug thing to start the escape sequence in the wrong object.

You're only supposed to be able to start the sequence in the last room.

And yeah I forgot to include a fail state for the escape so the timer just goes negative, and glitches due to the sprite rendering. Though to be fair if I had included a fail state, your situation would've been trapped in a loop. While the game normally saves the player's info when you switch rooms, it doesn't during the escape run (to prevent someone from making a mistake and it causing them to be stuck).

I'm glad you enjoyed it! I'm planning on touching things up and putting some finishing touches to it after the voting is done. Hopefully you give it another look then.

After that, who knows? Maybe expanding the jam into a game??? :P