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Sub-Terra's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.608 | 4.167 |
Audio Design | #9 | 3.464 | 4.000 |
Overall | #10 | 3.488 | 4.028 |
Fun | #11 | 3.320 | 3.833 |
Controls | #12 | 3.464 | 4.000 |
Graphical Presentation | #15 | 3.608 | 4.167 |
Era "Feel" | #16 | 3.464 | 4.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was awesome! You really nailed the NES feel of the graphics and audio, and both look excellent even outside of that. Your main character controls well, and the inclusion of a limited, recharging ammo meter made combat feel much more strategic. The difficulty was overall fine, though parts of the escape sequence were pretty tough while trying to rush through them; that's when the limited ammo became much more of a concern.
Your game gets my first perfect score of this jam, 5s across the board! You clearly get what made Metroid so fun while not being slavishly devoted to it. Getting the slide powerup (which is awesome) immediately gave me that "wait I know where to use this I gotta get back there" moment.
The music is killer, the art has great NES vibes, all the little touches of polish like your gun smoking when it overheats, it's so good. You've earned a follower on itch that's for sure, gotta see what you get up to next.
Minor bugs but somehow the "Escape" sequence/countdown triggered early for me, I think, and it ran out right as I beat the boss in the pit, and then just stayed on-screen with the timer glitching out haha. But it's a jam, I get it. Overall I loved it so please keep it up!
Hah, I may have left in the debug thing to start the escape sequence in the wrong object.
You're only supposed to be able to start the sequence in the last room.
And yeah I forgot to include a fail state for the escape so the timer just goes negative, and glitches due to the sprite rendering. Though to be fair if I had included a fail state, your situation would've been trapped in a loop. While the game normally saves the player's info when you switch rooms, it doesn't during the escape run (to prevent someone from making a mistake and it causing them to be stuck).
I'm glad you enjoyed it! I'm planning on touching things up and putting some finishing touches to it after the voting is done. Hopefully you give it another look then.
After that, who knows? Maybe expanding the jam into a game??? :P
I LOVED IT o/
The level design, the controls, the graphics, the sound, the sense of exploration, the boss, I loved every second of this game !
If a complete version of this game come out I will definitely play it for hours
fantastic game, I would like some more direction on what power up we get and how to use them. I felt a little lost until I learn what they did.
other than that this is a game i could play for hours.
Yeah I really need to add a little info popup to at least name the power ups. Especially since a battery isn't directly correlated with a "charge shot"
Great job as usual!
I found myself playing quite a while, which is UNUSUAL for me, but then I got the gloves and soft locked at the darkened door toward the beginning after climbing my way back up there, and it was WORTH IT haha it's really great! Good work!
That was the end anyways. The door was supposed to change into a charge door :p
So Metroid and so good.
I love the sense of exploration. You've created a big open world that encourages the player to explore by hiding power-ups throughout and with a fun and responsive combat system- the over-charge mechanic is a nice touch to stop you spamming your weapon. The power-ups were great and I loved sliding down that huge ramp right after the bug boss fight- it was just straight fun.
Visually, everything looks excellent, the character animation, enemy design, tile sets, items are all great, but the use of colour I think is what I enjoyed the most. It's something the original Metroid did wonderfully and you've done a great job at recreating.
Congrats on the job! But a shame it didn't come 10 days later haha. I hope you keep working on this project, because this is an excellent start and I'd love to see you turn it into a full game.
Solid work dude, keep it up!
First, congratulations on your new job. The game was neat so I wish you can enjoy your free time making awesome games like this.
the sliding using x + downs didn’t work here and I was locked inside a room that I believe that would be used in a boss fight in the future.
The control were smooth and the game really get that metroid feels.
The one boss room in game is actually the room you get the slide in, it's not a power you have by default. So I'm mildly confused where you got stuck, heh!
Would it be possible to send along a screenshot?
Wow, what an impressive game. This really nails all of the classic Metroid beats, escape scene included. I am getting vibes from a lot of other action platformers for NES like Mega Man here as well, and it blends nicely. The level design is well considered, especially the tutorialization within the rooms in which new powerups are attained.
So many little touches here that I love: The health pickups gravitate toward the player a la Metroid Fusion. The standard bullets careen off the doors like in Mega Man. The slide move glides down slopes kind of like Mario 3. The knockback on hits feels very Castlevania. It's a melding of many NES greats. Really well done!
Thanks for the kind words!
And yeah, Fusion just so happens to be my favorite Metroid. If I had gotten the dialog\intro in, it would've been similar in look to the talks between Samus and Adam :p
Ok! It's completly works now XD.
I can see you put some effort here. You realy make a lot in only 10 days. I'm very impressionated with how much you work in it.
Anyway, all you effort are recompensed with this great game!
Congrats again! You are a realy good game maker!
Hello, friend!
Your game is awsome! You realy make a great level design and a good variety of enemies with a nice and different AI. The game looks like the NES Metroid in your purpose. But the graphics and audio are uniques and beauty.
Unfortunately, the game crashes in one part and I can't continue at this part. When the player falls in one scenario with a power up at top right of the screen, in the botton of the scenario, the game's crash. I think at this part, has a statue or a boss at left of the ground, but i can't see good because the crash screens in front of it.
Anyway, congrats fo the great work! I realy enjoy your game. s2
Interesting I'll give it a look when I get home and see if Mancer will let me fix it.
I'm glad you enjoyed it though!
Alright that was a quick fix.
The escape sequence "watcher" was being too aggressive with it's removal of a room's existing lighting.
Should be fixed now if you want to give it another spin, just grab the Bugfix 1 version!