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(1 edit)

Good job! I agree with everything Fred Bird said. Also I found that I can climb walls by spamming jump next to them. I wasn't sure if I got to the end of the game because I got to this one door after around 3 doors or so and it wouldn't open even though I was certain I had killed all the enemies. The game should have more obvious visual indicators to show that time is currently slowed because even with the fuzzy effect and the copper color, I'm not immediately certain what has changed. Maybe there could be a screen overlay, distorting colors and a sound for entering time slow and leaving time slow. Maybe also text on the screen to show the amount of hands I have left, so I can know when I need to save them for more important things and when I can go bratata all the enemies with thousands of clock hands. The designs of the enemies and the player makes me intrigued as to what I'm fighting, where I am, & why I am. That's great because it helps with story building. The background and floors could use more variety as they are a bit dull and can get repetitive. Though the game has its flooks, there is also a charm to it. Looking at the art, it reminds me of Wizard of Legend, & the combat is interesting and unique. My little sister saw the game open on my computer and tried it out. After each death she was learning more about the combat and getting better and she might have made it as far as I did. Keep working on it!

(+1)

Ty very much for the deep review. Comments like this motivate me to keep working on. In the end it got kinda messy so I know there is missing some stuff. Lets see what I can do to improve some things.