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StopTheClock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #36 | 3.300 | 3.300 |
Audio | #38 | 3.000 | 3.000 |
Creativity | #53 | 3.000 | 3.000 |
Overall | #55 | 2.780 | 2.780 |
Gameplay | #71 | 2.300 | 2.300 |
Technicality | #72 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
No
This game does not follow the optional theme.
Original Art
Yes
Created the vast majority of the art during the jam.
Original Audio
Yes
Created the vast majority of the audio during the jam.
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Comments
Nice game. I really like the animations for the characters. I did feel that the movement of the ladders was a bit slow
My comment posted itself three times for some reason
Good job! I agree with everything Fred Bird said. Also I found that I can climb walls by spamming jump next to them. I wasn't sure if I got to the end of the game because I got to this one door after around 3 doors or so and it wouldn't open even though I was certain I had killed all the enemies. The game should have more obvious visual indicators to show that time is currently slowed because even with the fuzzy effect and the copper color, I'm not immediately certain what has changed. Maybe there could be a screen overlay, distorting colors and a sound for entering time slow and leaving time slow. Maybe also text on the screen to show the amount of hands I have left, so I can know when I need to save them for more important things and when I can go bratata all the enemies with thousands of clock hands. The designs of the enemies and the player makes me intrigued as to what I'm fighting, where I am, & why I am. That's great because it helps with story building. The background and floors could use more variety as they are a bit dull and can get repetitive. Though the game has its flooks, there is also a charm to it. Looking at the art, it reminds me of Wizard of Legend, & the combat is interesting and unique. My little sister saw the game open on my computer and tried it out. After each death she was learning more about the combat and getting better and she might have made it as far as I did. Keep working on it!
Ty very much for the deep review. Comments like this motivate me to keep working on. In the end it got kinda messy so I know there is missing some stuff. Lets see what I can do to improve some things.
I like the game, but the movement on the ladders was really awkward. I think it would need to be reviewed.
Ty. Yes I have to go once more over the movement system. It's kinda unintuitive.
Good idea in there, I liked the music and with more precise controls it can be a fun game !
The art is cute, the idea of the clocks is fun but doesn't work very well, the controls are slippery, the camera lags too far behind, and the hits out of whack. Because of the text at the start, we thought we had to break the clocks, which we found was a more fun goal, but eventually we found they're for stopping time except the hitboxes still hurt, which goes against the functionality.
I got stuck on the door, idk how to open it
You have to beat every Enemy in the floor. Then the Door vanishes and you can proceed to the next room.
Unfortunately even on Chrome the webGL doesn't seem to load for me, anyone else have this problem ?
There is an issue with the new Version of Unity 3D. It seems to have problems with the caching. Mostly because of security settings your browser won't allow you to load the game. With F12 you can open the debug mode. In the console you'll see the errors since I activated them.