I'm impressed by the procedural generation, first off. Was not expecting to see that in this jam. The visual presentation, while very stark and appealing, also makes it kind of hard to tell what things are. Especially the HUD which is nearly invisible at nearly all times, which makes it hard to tell how much health you have left. Like others I couldn't figure out what a lot of the mechanics were, and I also had a hard time with combat, takes a lot of care to fight enemies without taking a hit.
I liked the music, and I like the idea and would love to see you develop it further!