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Thank you so much for the comment!
As both me and Whyms are very into writing we decided when we first teamed up whatever we were doing would be very narrative-driven. We spent a while going back-and-forth about story and character stuff, and Whyms has put absolutely hours into all the dialogue, (Think the dialogue doc was about 70 pages by the jam's end.)  so I'm so glad it shows.

To be honest I completely agree with you about the tileset. My intent had been to make a fully custom set,  but I simply ran out of time and decided to cut my losses by Saturday. We've talked a bit about coming back to it after the jam with fully custom assets. 

I'm really glad you enjoyed it overall,  it's so nice to have people playing the game.