Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

When submitting a narrative focused entry to a game jam, the story has to be exceptional to grab the players attention. Not only did this game managed to grab my attention, it did so with such stellar writing that I am envious that I do not have a writer at my own disposal. The art is charming as well, but it does feel a bit detached from the base tile set, which could be solved by using a more abstract custom tile set. All in all a gem between all the gameplay oriented entries and a job well done!

(+1)

Thank you so much for the comment!
As both me and Whyms are very into writing we decided when we first teamed up whatever we were doing would be very narrative-driven. We spent a while going back-and-forth about story and character stuff, and Whyms has put absolutely hours into all the dialogue, (Think the dialogue doc was about 70 pages by the jam's end.)  so I'm so glad it shows.

To be honest I completely agree with you about the tileset. My intent had been to make a fully custom set,  but I simply ran out of time and decided to cut my losses by Saturday. We've talked a bit about coming back to it after the jam with fully custom assets. 

I'm really glad you enjoyed it overall,  it's so nice to have people playing the game.

Thank you very much for your feedback, and for your kind words! As Lost said in her comment, when we first teamed up we mutually agreed that it would likely be best for us to focus on putting together a narrative-based experience.  Since this was my very first Game Jam, and it was my job to work on the script, I felt fairly nervous, so I'm glad that you enjoyed it so much.