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Great game! It was fun to play, though the way the ball bounces was confusing and a little unpredictable, was it because of the uneven bricks on the side?

 Interesting to use the brick pong style, it lends itself well to the type of gameplay, I was surprised when I had to also dodge enemy projectiles. Being able to grab the ball and launch it accurately was great since I had no idea how to bounce the ball properly. It took me a while to realise what actually getting hit by projectiles does to me, turns out they make the paddle smaller.

I was really not expecting the last level to be in the style of a boss battle, that was pretty great! The checkpoint was really nice as well, having to manage the four sides was very much a `oh crap,` moment. The art style was quite cutesy and the audio was nice, it would've been nice if there was a sound effect for damaging the Bosses too. Great job on the game!

Wow, thanks a lot for actually giving me some detailed feedback on this, you're describing some important points to consider. The bouncing was caused by an animation error which I just found right about now. Maybe I'll also need some better indicators for the enemy attacks.

Haha, you know that's so great to hear - a majortity of the time I spend on this exact moment you described and it seems to be paying of. I read a lot of comments talking about the boss which honestly surprises me as I expected it to be more of a reward for the few patient players. I'm going to use the next few days to the fullest to polish it a bit more. Thanks again for your time!