I find it funny to pack stuff as an flying ant lol :D I like different difficulties but for a jam I would recommend spending more time on the game itself instead of having such a wide variety of difficulties. Liked the minecraft blocky art as well.
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The difficulties didn't take much time at all. It was just a few lines of code to set the difficulty to playerprefs and then retrieve it in the game and change the timer accordingly. So it was only like 5 mins or so to implement. However, I think adding the endless mode was not a good idea because I didn't have time to playtest and bugfix it. I playtested it after the jam was over and the respawning didn't work after a score of 20 or so. Oh well. Thanks for the feedback!