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I really like the wall climbing aspect of this game, it adds a lot to the fluidity of the game. The headshot multiplier is a nice touch and the gore feedback after deflecting a bullet back or throwing your sword at the snipers head is really satisfying.

I think the boss is a bit too punishing as it shouldn't do that much damage for the area of its attack. Perhaps add more healing options in the boss fight. Maybe add a stun effect to the enemies after you parry them, so that they feel more useful. Then add a parryable attack to the boss to balance the difficulty. The sound effects on the sword are very nice also.

Overall, a really good piece of work. Well done!

(1 edit)

Thanks for the feedback!

Yeah, the boss is a bit tough, it'll certainly get almost everyone on the first encounter. I think due to it's damage and slightly small arena, I'll lower it for the update for sure. As for the parry, you're right that it might not feel effective, since there's a % chance that they'll be stunned or they'll actually parry your counter attack, I'll need to see about making it less frequent. The boss also preforms normal attacks that are parryable, but it sounds like I'll need to reduce the frequence of their big attacks.

Thanks for playing through it!