Thank you for the great feedback! I appreciate you taking the time to play my game :)
Colesyy
Creator of
Recent community posts
Nice work! Your team did a great job in creating fun gameplay and characters. The merchants voice was great.
My favourite weapon was the malware gun. So fun to use. The boss was well designed and just the right amount of difficulty for the first boss.
I don't if this was intentional or not, but when I bought the revolver, this happened. If it wasn't intentional, it should be, it was hilarious.
Wow what an achievement to build that in a week from scratch as a solo developer. Excellent gameplay, engaging narrative, unique idea and a great message at the end. My only improvement would be to allow the player to drag an item aswell as push it, as it can be frustrating to restart the level because a box or a bomb is up against a wall. Other than that it was a supurb and lengthy game jam game. Well Done!
I really like the wall climbing aspect of this game, it adds a lot to the fluidity of the game. The headshot multiplier is a nice touch and the gore feedback after deflecting a bullet back or throwing your sword at the snipers head is really satisfying.
I think the boss is a bit too punishing as it shouldn't do that much damage for the area of its attack. Perhaps add more healing options in the boss fight. Maybe add a stun effect to the enemies after you parry them, so that they feel more useful. Then add a parryable attack to the boss to balance the difficulty. The sound effects on the sword are very nice also.
Overall, a really good piece of work. Well done!
I also wondered whether having a lives system really brought anything to the game, or was it even neccessary. Thank you for confirming that suspicion.
The moving platform that you need to wait for was a poor design decision and when I update the level, I will activate it when the player jumps on the rope.
I found it difficult to balance the difficulty of the levels with gravity, as it can be abused to make the level a peice of cake and its something I will work on when I update the game.
I also thought about allowing the player to move the camera with their mouse to make navigating the level less of a game of chance and more of a carefully planned out path.
Thank you so much for playing through the entire game and your feedback is a godsend.
Really good take on the theme. The tutorial was nice and clear. Once I learnt that I needed to carefully think about when I should shoot the rockets, the game opened up and left me wanting to beat my last score. Perhaps to avoid the player from damaging themselves from the rockets, there could be an indicator of it's blast radius so the player knows when its safe to shoot.
Overall, a really fun game with a great soundtrack :)
Very innovative idea. I can speak from experience that making an audio experience game where the player can move freely in a level can be quite challenging. Using voice acted directions was a brilliant way to guide the player to their goal.
I managed to make my way to the flute, but I wasn't sure how to interact with it.
Overall, a great experience and well done for not choosing the easy route for your game.