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Colesyy

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A member registered Jul 30, 2020 · View creator page →

Creator of

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Thank you for the great feedback! I appreciate you taking the time to play my game :)

Thank you for the feedback. I'm glad you liked it.

(1 edit)

Nice work! Your team did a great job in creating fun gameplay and characters. The merchants voice was great.

My favourite weapon was the malware gun. So fun to use. The boss was well designed and just the right amount of difficulty for the first boss. 

I don't if this was intentional or not, but when I bought the revolver, this happened. If it wasn't intentional, it should be, it was hilarious.


Wow what an achievement to build that in a week from scratch as a solo developer. Excellent gameplay, engaging narrative, unique idea and a great message at the end. My only improvement would be to allow the player to drag an item aswell as push it, as it can be frustrating to restart the level because a box or a bomb is up against a wall. Other than that it was a supurb and lengthy game jam game. Well Done!

Thanks! that means a lot coming from you. You and your team smashed this game jam with your game.

Thanks for your amazing feedback. I have already completely removed the lives system in my updated version, because like you said it is a bit redundant. That idea about randomising the pitch is great. I am going to implement this right now :)

I really like the wall climbing aspect of this game, it adds a lot to the fluidity of the game. The headshot multiplier is a nice touch and the gore feedback after deflecting a bullet back or throwing your sword at the snipers head is really satisfying.

I think the boss is a bit too punishing as it shouldn't do that much damage for the area of its attack. Perhaps add more healing options in the boss fight. Maybe add a stun effect to the enemies after you parry them, so that they feel more useful. Then add a parryable attack to the boss to balance the difficulty. The sound effects on the sword are very nice also.

Overall, a really good piece of work. Well done!

Thank you again Lex for the feedback on the main menu and the tutorial. The tutorial needs to have a better explaination to make sure there is no confusion on the mechanics of the game.

I also wondered whether having a lives system really brought anything to the game, or was it even neccessary. Thank you for confirming that suspicion.

The moving platform that you need to wait for was a poor design decision and when I update the level, I will activate it when the player jumps on the rope.

I found it difficult to balance the difficulty of the levels with gravity, as it can be abused to make the level a peice of cake and its something I will work on when I update the game.

I also thought about allowing the player to move the camera with their mouse to make navigating the level less of a game of chance and more of a carefully planned out path.

Thank you so much for playing through the entire game and your feedback is a godsend.

Really good take on the theme. The tutorial was nice and clear. Once I learnt that I needed to carefully think about when I should shoot the rockets, the game opened up and left me wanting to beat my last score. Perhaps to avoid the player from damaging themselves from the rockets, there could be an indicator of it's blast radius so the player knows when its safe to shoot.

Overall, a really fun game with a great soundtrack :)

Very innovative idea. I can speak from experience that making an audio experience game where the player can move freely in a level can be quite challenging. Using voice acted directions was a brilliant way to guide the player to their goal.

 I managed to make my way to the flute, but I wasn't sure how to interact with it.

Overall, a great experience and well done for not choosing the easy route for your game.

Great Job! The game has a nice feel to it and the transitions between levels are great. I can see a lot of potential for new mechanics in the later levels that will make you think a bit more carefully about how you use your movement keys.

Very unique concept and well executed. The boss was challenging, but rewarding, however I feel as though it was missing some audio feedback when you hit the boss. Overall a really good job :)