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Great job on the game! The use of the One Time Use concept on platforms with the background of it being consumed by a void and leaning into it was very interesting. The groundhog day style of using previous runs knowledge to succeed the next time is very good too. 

The music is calm, the controls are fine, the different endings is interesting, though the fourth ending of having to cover every single tile is probably the hardest one, it's made more frustrating by the fact that the character's hit box is very odd, unable to walk over small steps and being able to stick to the side corners of platforms. The Skills you get might need names too for indication of what they do, I know the first one's a jump, but what's the second one?

Hiding the safe where it is was quite clever too, Great job on the game!

The second one is ghostwalk, it's meant to let you step without destoying the tile you were on. I meant to add some vfx to make it more obvious but ran out of time - hopefuly I can make them easiet to understand this week. Thanks for the review!