Aweseome, thanks! I'll be keeping an eye out.
MattWay
Creator of
Recent community posts
After searching far and wide this is easily my favorite pixel portrait asset pack on the net. Incredible work!
It's been a while since your last update so I'm wondering if you're continuing work on another package as you mentioned in the comments.
I've also been looking to comission pixel art portrait work for my game, so if you're still doing pixel art and this is something you would be interested in as a side gig, let me know!
Had a great time playing, though I got stuck on the reactor itself, could not find a way to interact with it. Otherwise really enjoyed the loop, the eye scaner was especially a fun puzzle and the sense of humor was great. A solid start, with some polish and maybe other levels / situations I could see this being a full game!
It's a fun little idea, but I found myself constantly second-guessing myself, with it being a little difficult to see what the items are made of - could also use more levels, maybe a performance meter across levels instead of a game over when you get it wrong? I ended up guessing my way in the end. Overall, a nice start, could see it being a full game.
An interesting main mechanic, but I had to alt-tab to see the controls - would be nice to see them somewhere in-game, maybe on top of the screen? The tiles and art are solid, but tiling seems to be a bit broken, with gaps between tiles. Overall, a good start, justn needs some polish - maybe some level rebalancing? The early levels were very easy, but I found the moving platforms really hard when you had to time it just right.
Got to level 3 with a little over a 100 kills, kept killing myself with the rockets - in terms of feedback the explosion is a bit hard to see sometimes. Also, you can shoot at an insane pace if you just stand in a corner and keep clicking - not sure if that's intended, but it's fun. Overall, had a great time, the gam fun mechanic and I didn't run into any bugs. Keep it up!
Finished a playthough, the art and sound design were great, but the game seems beatable by just holding down the spacebar as the obstacles don't seem to appear fast enough? Also, the seagulls could use a smaller hitbox as I kept bumping into them while not touching them. The story was great and I appreciate the effort that must have went into making that cutscene.
Finished the game, had a good time but it crashed after day 5, at the beginning of what looked like a cutscene maybe? Similarily, I had some issues with the small items, also had some physics bugs where the object would bounce off the bin and into another one - maybe making the bins larger, further apart and different colors would help? Overall, a fun experience.