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Thanks for the feedback!

I'm glad you like the movement! You're right about the enemies, I should really put more control into how many of them are active at a time rather than leaving it to a random timer, leaving out the sometimes quiet sections or sometimes overwhelming sections. More enemy variety would have definitely made things more interesting too. 

Alot of my time went into experimenting with the animations and creating a character that can swing from most of the angles intuitively, probably should've made the different swings more integral to the gameplay if I was going to put all that effort into it, but no time, haha. It'll probably make a good project to further develop though.