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The player movement and actions are really well done. 

I think it would have been better with fewer enemies in the rooms, maybe with more variation of behaviour: bigger with slow movement and attacks but more damage, one who revives after few seconds, and so on.

Thanks for the feedback!

I'm glad you like the movement! You're right about the enemies, I should really put more control into how many of them are active at a time rather than leaving it to a random timer, leaving out the sometimes quiet sections or sometimes overwhelming sections. More enemy variety would have definitely made things more interesting too. 

Alot of my time went into experimenting with the animations and creating a character that can swing from most of the angles intuitively, probably should've made the different swings more integral to the gameplay if I was going to put all that effort into it, but no time, haha. It'll probably make a good project to further develop though.