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Cool game, I liked the idea of vetting employees at the security booth. The story is implemented well by placing random notes around. I thought both endings were a bit too confusing. I think the first ending was supposed to be a car? It may be moving too fast to see it well and the player can sometimes be looking at the wrong direction. Maybe adding a fixed camera angle for the first ending would help boost the player's understanding. Or maybe add a long falling sound. The second one makes no sense haha did I miss something? Overall, I enjoyed the game and I am looking forward to more from you!

Both endings are slightly up for interpretation but the reality is this

*Spoilers for those who not played it*

With Ending 1, The Car that lands on the broken down car was chucked by the demon monster thing from the car park. So basically - it got out! Ending 2 is the phones calling the families of the dead. You're the phone near the screen. The big thing that comes out of the base is something that basically creates a massive creator in that part of the world.

Side note the fixed camera for ending 1 has been fixed in already in the update from yesterday. Information on fixes here - https://3dkyle.itch.io/security-booth/devlog/275355/update-to-game

Ohhhh of course! Thanks for replying! Now it makes sense on the second ending.  Also, on the first ending I just missed your update. I will play it again tonight and see it for myself the updated version. I think you are the right path of creating fantastic horror games by leaving the story up for interpretation. Keep it up my man!