This was a very unique approach to an analog horror game. I really enjoyed the switching back and forth of two different perspectives. The song is probably the creepiest part for me. Fantastic job!
BerryDeaf
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Hey VisceralError! This was a cool short game. It was an improvement from the last horror game you made. There are some good scary moments. However, I did find a small glitch where if you died at the tv part, the medicine cabinet would reset as well. So you could pick up an extra bottle of amphetamine every time you load the game. The monster was creepy, but slightly confusing. Was I looking at the chin or a tongue when I was being attacked? I thought the story was very spooky. Thanks for the making the game. Keep it up!
After washing all my clothes, the serial killer threw all of my laundry out. I witnessed it all unfold.
I thought this was a fantastic game! Love the little details such as the comic book, gameboy, and the tv shows. Spookiness of this game was great. Great job Torture Star Video! Looking forward to possibly....Bloodwash 2?Ohhhh of course! Thanks for replying! Now it makes sense on the second ending. Also, on the first ending I just missed your update. I will play it again tonight and see it for myself the updated version. I think you are the right path of creating fantastic horror games by leaving the story up for interpretation. Keep it up my man!
Ha! Loved the idea of a random slide in the woods in a horror game. I thought the game was fun and unique. The crawling part is a bit too long for me. If there was a monster chasing me in the tunnels it would make it much creepier and exciting. Other than that, I think you did a great job of creating a weird otherworldly environment. Thanks for making the game.
This was great! I loved the whole concept of handling emergency phone calls and choosing option how to handle the situation. I can see this game have a lot of potential for a larger game. Add some more unit management, for example choosing which unit to send while having limited resources, and how long it takes to respond. I had a blast playing this game and spinning the chair! Looking forward to more from you guys!
This was a great start for a promising game. I really liked the idea of solving puzzles in a meaningful way. It was a very well made atmosphere and story. I gave some critique in the video about urgency in the game. Disabling run is a bit odd since it removes the pressure of time. I know why the character can't run, but it still felt too weak of a reason. It made the character act like he doesn't truly desire to live. I probably can assume you will have sprinting in the full game. For the demo maybe let the player have a much shorter sprint (one or two seconds long) to show that he is trying to survive. Other than that, the game is really exciting and I have wish listed the game on steam. I can't wait to solve more puzzles!