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To be honest, I found the game concept not expandable.

By the end of this short game, the player has already learned how to test the boxes one by one.

And that's a universal strategy against all puzzles of this type.

I know we can have some variants here, just put in every possible thing in a box pushing or grid movement game.

But the strategy would be all the same: Just check every box.

I guess a player will find the game boring once they notice the universal strategy. So I end up with only 10 levels.

The usual solution to that in puzzle games is to punish them for testing boxes, by resetting their progress or switching to another level.