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In a few words, the game is good, i like the idea but it's a lil slow but it's not a big downside since it's completely made up of small side quests. The visuals could be improved a bit since it doesn't fit with the character designs, in other words the styles are too different and they don't feel like they can exist in the same world. It's a big soup.

BUT, just for the plot twist in the date quest I'm giving it extra points.

The whole concept is good, and the Jam theme was executed very well, good job.

Do you mean that the character visual designs and other visuals in the game don't match up well? Or something else? We had some bespoke visuals (the characters, items, inventory etc) and made use of an asset pack for the environment, so they wouldn't match up perfectly. With a team of two, focus had to be placed where it made sense to place it.

Thanks for the kind words on the concept and use of the theme. I'm also glad you liked the M. Night Shyamalan moment!

As the sound designer and composer, my ego is only a little bruised that you didn't mention audio ;) 

Thanks for playing and for taking the time to provide feedback!