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Hey, the game definitely stands out with a more narrative approach! As has been mentioned before, some of the dialogues could be cut a little bit, but overall the effect is good.

I think what was a bit annoying when it comes to the gameplay is not being able to use wasd keys, as that is basically a muscle memory to me :)

Thank you!
Narrative was definitely our big focus for the title as we're both very into writing,  and it's great that people seem to have enjoyed that.

One of the things I' trying to take in the polish stage is to just cut a bit of extraneous chatting and tweak one part of the starting dialogue to a dialogue choice,  so some of the exposition becomes optional. 

WASD is a good point. There's a few quality of life changes that I would like to do if I was working on the game after the jam, one being keyboard config options.