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Thanks homie. We're gonna think about new ways for the player to make use of their bombs to reduce this feeling of "one trick pony". If you have any suggestions feel free to leave a comment, it's really appreciated. Thanks again !

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Well, you're wonderful level designers and the variety of enemies was really refreshing. I guess, since I'm on the spot here, I would suggest just mixing it up a bit more. You've clearly got good instincts for enemy design and level design so, lean into that and just spread the bomb mechanic out a bit. It has fantastic potential and when you're looking at something from three feet away sometimes you can't see what's right in front of you. My suggestion would be to try and step away from it a bit and draw inspiration from a couple of other source that would blend well with what you've done.