Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(6 edits)

Good game! The intro cutscene's audio work was very clean and nicely done. However for repeat playthroughs, there's no way to check the controls except for the end of that cutscene again, and it would be good to have a way to skip the cutscene for the less patient or those who want to get back to the game quicker.

Minor bugs below

  • There's a problem with the settings - Music and SFX don't actually adjust
  • Jumping and Retracting sounds can be spammed even when they don't work, like spamming jump after double jumping.
  • In the controls, there's never an explaination on swapping to the EMP grenade, it's the 2 button, yeah, but still, it was never mentioned.
  • The grenade also works differently than I expected, rather than a large explosion, I have to lob the thing directly onto the drones, and it doesn't throw too well.
  • Gathering above 20 or so cores, the UI becomes squished
  • Deposit bin was missed the first time around, whilst neon arrows pointed to it and it had a sign, I think it generally blended into the enviroment too much.

You're already polishing gravity and movement, so I won't say it again, the floatiness makes things feel less responsive, even if it matches the moon's atmosphere or so, it'd be nice if it was increased across the board in general. I got used to the grappling, but I can describe it as a bit unituitive, such as it's best to shoot directly up instead of a 45 degree angle, jumping to grapple almost never works at that angle as you'll fall to the ground and grappling gets canceled.

It's concept of gameplay was quite interesting and fun to experience as well. The grappling, once I was used to it, was quite fun to use! (The above are images because there was apparently a server error at the time and I couldn't post, so I can't edit it XD) It was fun, but there are a few small bugs here and there. Great job on the game!