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(2 edits) (+1)

Hi Beregon! Thanks for playing my game and I appreciate your feedbacks.

  • The voice acting in this game uses utilizes AI for cognitive technology that utilize trained voices through machine learning for close to natural results. However, it is not perfect, at least for me.
  • The awkward dialogues, transitions, lack of music and menu sounds are under my radar and will be fixed in future updates.
  • For the Hospital area, you need to examine Neeta's computer, the note on Neeta's desk as well as the note on Neeta's locker in order to unlock Dr. Sorez's office.
  • I had done several playtesting and you can finish the story in this version. However, you need to examine every items first before able to proceed to the next scene. I suggest you to spend more time to explore the environment.
  • Nevertheless, I will try my best to improve every aspect of this game. As this is an early access game, there will be a lot of room  for improvement.
(1 edit) (+1)

Thanks for the quick response, I figured that it might be something like that. Still, that interactable door in the hospital... nothing happens, despite the interact icon showing. If it's supposed to be inaccessible at this moment, maybe add some text like "Locked"?

EDIT: Ok, now it's showing "It's locked" despite not doing that before, weird.

 I'll try to play through the game again and share more thoughts about it.

(+1)

Much welcome, Beregon! I hope you can share more of your thoughts while completing the game. Have fun!

(+2)

Alright, you were right, I missed a note on the desk, that was on me. Still, the door was confusing.

SPOILERS:

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Ok, so now he's reacting to Neeta's cheating, despite earlier being like "whatever, I don't care, I still love her anyway". Feels inconsistent.

Ok, Sorez just appeared out of thin air before Amez and he doesn't think it's weird at all. Unfinished cutscene I guess. Have him walk up to the desk in the final version, but I'm sure you know that.

"What, you think I killed her?" "Even worse, you had a relationship with her!" Wow, so Amez considers him having a relationship with his girlfriend worse than if he murdered her? I think he should get some priorities. Maybe instead, something like "You did more than that, you had a relationship with her!" would be better.

"What are you going to do about it? Going to cry a river?" Ok, that idiom seems unnatural in this context. A better line would be "What are you gonna do about it? Cry?"

So, now Amez is transported to a creepy derelict version of the hospital with zero context as to what just happened and Amez doesn't even seem to think it's strange. He immediately wants to go looking for a flashlight less than a second after presumably being transported to a hellish otherworld after arguing with a doctor his girlfriend was cheating with. He sure is all business, that Amez.

Ok, when I said that the hospital floors were too similar before, the otherworld hospital takes it to another level. This really is a problem.

And Amez is back to reality, but it didn't really seem to affect him at all. While there and after returning to reality, he acted like he got stuck in a traffic jam or something.

Alright, so, another encounter with the Sheriff. then back to the restaurant. Wait, Amez didn't know where his girlfriend lived? That's weird.

Now after leaving the restaurant, Amez is now transitioned to the place where his girlfriend lived? You know, I think this place could use an outdoor map. So far, everything was happening indoors. Atleast a shot of how the place looks like from outside. It would add a lot.

Also, at this point, walking everywhere feels like a chore. Maybe consider adding dashing to the game?

The second floor of Neela's old apartment complex looks like some weird maze. rather than as a building that makes sense. That might be realistic though.

The shadow effect on the ceiling tiles of Neela's apartment makes it look like her apartment is floating in an empty void, probably because the tiles are black. It doesn't look good, the edges should be visible atleast. Apart from that, the apartment looks nice.

Wait, Neeta's still alive? Didn't they find her dead body? If not, why is this a murder case and not a missing person case? Was it a fake? Amez takes this news about the ritual with his traditional "all business" attitude. You can't actually read the Diary, so all you know about what's in it is that according to Amez "the ritual hasn't started yet". What ritual, what does he know? What did he actually learn from the diary?

Alright, back to the otherworld. Amez still doesn't seem to think that it's something out of the ordinary though. "Bad things can happen at anytime." It's like he got a flat tire or something.

Ok, i found a Fuse and some machine at the higher floor. The machine asked me to select an item to use, I accidentally clicked the wrong one (apartment keys), the game says "it does not work" and now I can't interact with the machine again, even after switching maps. So, reload. This is definitely a bug.

After reloading and selecting the fuse now, it now works and the elevator is functional.

Wait what, you were in a nightmarish otherworld and now Amez is suddenly in jail in the real world, because apparently "looks like the sheriff was serious about putting him in jail". Wait, what. Was there supposed the be an arrest scene after you leave the otherworld building? Or did he like arrest him while he was stuck in the otherworld and now he woke up in jail? If the second, why doesn't he think that it's weird?

"You've broken the rules twice and I will not let you walk off free again." Immediately after that happens, the sheriff disappears and the cell door is suddenly open, what just happened?

Ok, so, now he's at the library after finding a note from his restaurant friend to go there. The library is a nice map, but I'm not too sure about those 2 burning fireplaces there. Doesn't seem like something that would be in a modern library.

Ok, so he now apparently has some ticket that wasn't mentioned before. It really should be.

Wait, his mom was murdered 5 years before and he didn't know, because his dad lied to him about it? He was 23 when his mom was murdered, how did he not know that? One would think that even if his dad lied to him, other people in the town and his friends would tell him. Not to mention the investigation that would've taken place. This is just unbelievable.

Also, doesn't he now apparently "know" that Neeta is alive?

Who is this Akhtra guy? Once again, the MC read something, but the player doesn't get any insight as to what the MC learned.

Well, now there's a weird lady on a throne that appeared out of nowhere. Atleast now it seems intentional and Amez seems atleast mildly surprised. It feels a bit out of place though.

The inventory has the last item cut off if you have enough of them. Some kind of bug in the ui I guess.

Alright, now back to the otherworld. At this point, it could use to be more interesting. The game also doesn't reward exploration and there's a lot of pointless passages there that are even more annoying because you can't run.

Ok, so Akhtra is apparently 3 cultist dudes? Also, this transitioned from a murder mystery with some supernatural elements into a chosen one story pretty quick.

"All this time, it was the three of you, I knew it!" Wait, what, how did he know that? Who are they anyway? The game didn't seem to tell me even the bare minimum. Also, "they" told him to move on with their life? When? Are they meant to be cloaked previous NPCs?

Ok, so he shot them and now he's suddenly in some unknown location (a park maybe?) with his not-dead girlfriend. These transitions.

You know, the girlfriend cheated on him. Maybe he could bring it up and be a little conflicted about her? Instead, they get back together. Also, Amez escaped from jail. One would think there would be some consequences. And then it's the credits.

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Playing this feels like watching something like The Room, except in videogame form. It's so unintentionally hilarious :D I know it's a very early access version of the final game and the story suffers as a result. Mapping is great, except the hospital part, that one needs some work (the hallway areas atleast). Still, you have something here that could potentially be really great, hope my criticism helped you. :)

(+1)

Hello again, Beregon!

First of all, It makes me so happy to know that you completed my game. Thank you so much.

In addition to your comprehensive review, I also appreciate your constructive feedback and suggestions. I value all of these aspects when it comes to improving my game. As this is my first ever RPG Maker game release, although it is still in its early stages, it is my goal to ensure that everyone will enjoy my game. Getting a positive rating will undoubtedly encourage me to learn, improve and adapt to the needs of the players.

Best regards, 

Ikmal Said.