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You play as a police officer in a cute pixel art world. There are tons of pseudo-secrets and interactable events. 

The sound effects could of been picked better and they become grating very quick especially if you don't immediately turn them down.  

Giving enemies counterattack leads to unnecessary frustration and the battle system is ultimately imbalanced.  

The 'Save Room' should have been called 'Safe Room' where you restore HP/EN. Because of all the spikes you have to dodge you end up with 1 HP even when your using all your items. Super hard for no reason.  I don't know how you're expected to do this without save scrubbing and avoiding all combats after you have no items or HP and no way to restore life except by passing the day, but that involves backtracking through several maps and cutscenes and is also limited to only 7 days(Times you can recover HP).  

There's no 'reset puzzle' button so when you get yourself stuck in the blocks you just have to end the game and load, and if you happen to save the game in that position, well you better start a new game because that file is now borked. 

The items you get don't make sense level wise. The cost of some items is too high and some are too low, it all feels arbitrary. You should get stronger items as you go deeper, not weaker gear. Also why no healing items? When you lose all you HP to spikes over and over you have to run from every fight and when you fail to or get ambushed, you just die. The whole save scrub again try again is not a fun process. Sure you can buy a few healing items in town, but you don't get nearly enough money to get what you need. 

This game suffers from what many RPG Maker games suffer from, stingy design. Instead, you should be generous to your players and give them more for their efforts.  

Congratulations on submitting a project to the game jam, that's something you could look at as a victory no matter what reviews you get. Another project to add to your portfolio. Thanks for participating.

(1 edit) (+1)

Thanks for the criticism, In terms of the puzzles there is a way to reset them, you can go to the "up" stairs and press last floor, and then go down again, which will also reload the room, but I understand that's a really weird way that should be communicated to the player. In terms of balancing I understand your complaints but I atleast hope you understand that balancing is a tricky beast as another player who played the game thought it to be way too easy specifically because of the items I gave the player and whatnot. Also the spike issue is one I noticed after the jam, it's supposed to only do 5 damage but I made the common mistake of not implementing invincibility frames. Thank you for playing and I hope you'll revisit the game sometime as I have a major overhaul of the balancing and a lot of bugfixes to make the game better planned fairly soon!