Thank you for the advice, if I set up any public place to show off stuff I make I'll definitely post about it here, but for now if you're interested in keeping up with my stuff just make sure to check my itch every so often.
Tinyawesome
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I don't really have a place to check things out but if I make another project it'll probably be posted here somewhere.
However... If you know about any places that I could set up a good way to post devlog stuff that might actually help me out since I've been considering doing that for a while and going more public, but it's gonna take a lot of setup.
And again, I'm happy you liked the game, I really appreciate the feedback.
I'm really sorry about the bugs you've encountered. If I come back to the game I'll fix them, it's just that since some of these problems are due to MZ not saving or deploying properly, it'd kinda be a dice roll if it fixed, and I don't really want to deal with it since I'm not doing anymore serious work on the game. Maybe in the future I'll come back to it if I do a game in the same world or in MZ or something, but for now I've got different projects that I gotta focus on. Regardless though, I'm happy you had fun with it and that it felt more complete, I hope you'll stick around for when I finish another project.
I appreciate you keeping interest. In terms of the Demon Dust my plan was for each of the 3 layers, Denial, Anger, and Depression would have their own dust (so Denial Dust, Anger Dust etc...) which would allow you to create stronger equipment with the better types, and obviously the harder the dust is to obtain the less of it you'll need to make good items.
Thank you, I'm happy you gave it a shot, The spikes didn't have invinceibility frames and are probably the hardest part of the game because I didn't have the time to fix them. In terms of money, the balancing of the money was really held back because of some of the armor and weapons you can get slightly later in the dungeon, if you're able to get past the first hump the game gets almost brainlessly easy. The main things that I ended up buying in my very rushed playesting was healing items, so compared to the other items they end up being extremely cheap. Sorry you had a tough time with the beginning of the game. I'm working on an update to the game so if you're interested than make sure to check again later!
Thanks for the criticism, In terms of the puzzles there is a way to reset them, you can go to the "up" stairs and press last floor, and then go down again, which will also reload the room, but I understand that's a really weird way that should be communicated to the player. In terms of balancing I understand your complaints but I atleast hope you understand that balancing is a tricky beast as another player who played the game thought it to be way too easy specifically because of the items I gave the player and whatnot. Also the spike issue is one I noticed after the jam, it's supposed to only do 5 damage but I made the common mistake of not implementing invincibility frames. Thank you for playing and I hope you'll revisit the game sometime as I have a major overhaul of the balancing and a lot of bugfixes to make the game better planned fairly soon!
Sorry you got lost, the point of that section was to look around for the criminal nearby but I definitely should've given the player more hints, thanks for giving the game a shot and I hope you'll revisit it sometime, I plan on doing a remake later down the line to make things more clear to the player and also to fix bugs that resulted from rushing and whatnot.
Thank you! I really appreciate the criticism. The game was intentionally very easy as there were probably gonna be a lot of people with various skill levels at rpgs playing the game jam game but during playtesting I also felt it was too easy. I do plan on doing a large overhaul to make the games balancing more fun and hopefully fix some bugs I didn't get the chance to crush, I hope you'll check it out when I make the update!
Sorry you got stuck. In the part of the city called "Main Street" you can go to the "UPD" Or Utopolis Police Department, which is where Toil was getting called to go into, when you find the blue building with their logo, go inside and go in the back to talk to the cheif, hopefully what he says should tell you what you need to do.