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This is really hectic game! I wish there was even a couple second break between levels. There isn't time to pay attention to your levels and upgrades. I guess this is a game you would just have to play more and git gud. But overall it still was fun!

The game was supposed to be fast-paced and challenging. Of course making game like this also feel fair isn't an easy task. We tried to achieve that by making hud kinda big and gave every important variable a icon with distinct shape and colour and also by binding upgrading stats to keys near your left hand. It was expected that a couple of first attempts will end early, but in the next ones player will start noticing some nuances, like the fact that you can use upgrading vitality and magic as a way to restore your hp and mp at the cost of score. There is more to the stat system, but I want players to discover that themselves :)