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The game was supposed to be fast-paced and challenging. Of course making game like this also feel fair isn't an easy task. We tried to achieve that by making hud kinda big and gave every important variable a icon with distinct shape and colour and also by binding upgrading stats to keys near your left hand. It was expected that a couple of first attempts will end early, but in the next ones player will start noticing some nuances, like the fact that you can use upgrading vitality and magic as a way to restore your hp and mp at the cost of score. There is more to the stat system, but I want players to discover that themselves :)