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(+1)

Wow this game is slick!! Honestly just the movement and platforming I was already loving it, unfortunately I'm not familiar with unreal engine so I don't properly understand what you had to do to make it happen but seems impressive. Also the tutorials are great and led me to understand clearly how to control my character. This might just be me but with how cool the platforming was I wish it ended up being a bit more core and allowed the combat to support it rather than the other way around, less flat battles and more jumping but appreciate time restraints and maybe that comes after level 2. Also I'm not sure about this but with the way the swords work it ended up feeling a bit like 2 time use instead. The individual attacks are one time use though so still on theme for sure but could maybe be stronger.

Any nitpicks are minor and that smooth parkour was brilliant. If you end up releasing more I'd definitely be up to play cause that was a really fun time thanks!

(5 edits)

Thanks for the feedback!

I'm glad the tutorial was able to explain and teach well, I think it's always nice to have a gradual, practical example that's easy to follow and quick to breeze through. And you're not wrong, definitely, with the movement it should have been more important but the combat mechanics with a single use only sword clashed with it a little. Maybe more open enviroments and static enemies like ghost runner might have been good, I ended up wanting to emphasise combat mechanics when the other would have better fluidity, momentum and satisfaction.

WIth only 2 enemy types (at the time) and a sword that only works once or twice, I was having a bit of a hard time trying to make interesting combat scenarios, I ended up creating a Boss type just to be able to have a final obstacle to round it off. Probably could've gone the path of parkour instead.  That's fair about the Theme, didn't think about that, I guess it DOES seem like a two use instead.

I was hoping to have melee combat AND magic spells / abilities that enemies drop that are one time use and enemy attacks would force parkour and using spells would require a bit of parkour positioning too, but alas, overscoping and my first 1st person melee focus game (Though I've done 3rd person combat and 1st person shooters with slight melee before), I wanted to swordfight too badly like Chivalry or Mount and Blade, haha.