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Damn, played through it now. Impressive work making that in a week :o
Nailed the theme, made the game unique enough to distinguish it from a generic RPG (combat could get really interesting if expanded and tuned). Good job! Also, Healer reminds me a lot of my first DnD character (a greedy Bard), love that guy.





Party: Can we kill Dire Wolves?
Aeron: Do you have protection? ;)

Thank you! The combat could be expanded on for sure. I had initially laid the ground work for a DnD sorta grid based combat, but eventually descended into a mad abyss of spaghetti code and crashes. Had to pivot to the "card based" system.

Haha! The writing from begdrop definitely makes it!


Thanks again for playing, and the kind words!