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I like the concept! Movement + arrow keys to attack is neat, and managing upgrades while under attack is always fun.

I think binding keys to level up stats is useful, but not very intuitive for new players. I found myself lifting my hand off the keyboard to use the mouse to click the buttons instead, which meant I couldn't attack. And then because I didn't want to memorize all the button inputs, I just spammed E a bunch.


Overall, the sprites are pretty clear in their intent, but there is a missing cohesiveness to the art overall. I think restricting yourself to a palette and sticking to it would help! That, and maybe consider drawing all the characters on the same sheet - it seems like the characters have very different proportions.

Well done! Great game!

(1 edit) (+1)

Thanks for sharing your opinion!

I am aware that stat system might be unintuitive for new players, but at the same time understanding it was designed to be a big part of learning how to play, so I don't really know how I could improve it.

I am also pretty sure that our artists will appreciate your advice! It was first experience with pixel art for both of them, so it was expected that not everything will look the best it could.

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For a first experience with pixel art, that's really impressive! WAY better than some of my beginning stuff


As always, I gotta drop the link to the best pixel art guide I've every seen: https://blog.studiominiboss.com/pixelart

This website has helped me SO MUCH and is crazy useful. I cannot recommend it enough for people learning pixel art + animation