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Loved the pixel art, aesthetic, and concept. Picking up coins is a little too generic imo, but the "Panic" mechanic is interesting. I think centering most of the game around avoiding lots of "Panic"-inducing things instead of straight platforming would fit better.

Thank you for playing. I agree that focusing more on "panic" mechanic would be definitely better. We had  a plan to add at least bats and spiders, but each one required different behaviour pattern = more scripting. We simply ran out of time.