Thanks for the follow up! If you get it working or have any leads of what could be off, let me know. It’s been hard to nail down why this happens once in awhile - if it’s code, Unity build settings, specific browser support of WebGL, itch, or some form of combination/something not called out. We’ve only seen in a couple of times during testing and just waiting a bit, refreshing the page, or restarting the browser has fixed it every time, so any info you can pass along that helps us make things run smoother would be greatly appreciated!
20 minutes? That’s crazy! But thanks for letting me know. Info like this is super helpful. In the future, we’ll focus on releasing for WebGL as well as a download version in hopes that it makes things easier. In the meantime, I’ll keep an eye out to see if we have some settings that can be updated to fix this sort of thing. Thanks again!