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Switchwork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #29 | 3.619 | 3.619 |
Music | #32 | 3.429 | 3.429 |
Creativity | #34 | 3.571 | 3.571 |
Theme | #35 | 3.714 | 3.714 |
Overall | #41 | 3.429 | 3.429 |
Gameplay | #43 | 3.381 | 3.381 |
Geometricness | #93 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
cool game
Thanks for playing!
Nice and Polished Game ! The music and art are really nice.
Thank you for the kind words!
Man, your game art was really cool, and it's a lot of fun too, congratulations!! :D
If you have time, check out my games too, they are: Temple of Pythagoras and Geo-do. :
Thanks for playing! I rated your game!
Thanks for playing! We went round and round about the timing on the owl!
Nice game first level was hardest.
I like that you can switch game type before ball fall's out by shooting the clock.
Nice artwork especially the owl.
Thank you for the feedback! I made the owl available as a free asset on my Itch page!
the game doesn't work i dont know why
Sometimes it takes a while to load in the browser, thanks for trying!
We are setting up a downloadable version as there seems to be an elusive browser compatibility issu
We’ve added a Windows downloadable version of the game. Feel free to give it a try. If you run into problems, let us know. Thanks for reporting the issue!
I will try it out when am free
i played it good job pretty cool game
Very creative, good job
Thank you for playing!
Great gameplay, but the artwork and music is just as impressive. Took me a while to figure out I could launch more than one projectile which helped a lot. The projectile isn't very fluid and is very slow. It would cut the time playing a bit to increase speeds. Still, it feels addictive as I had to finish all levels. It's a very satisfying challenge.
Thank you and we're glad you enjoyed it. We went back and forth a lot on balance and speeds its just always tricky to get right, we had a lot of problems with the ball moving so fast you couldn't catch it with the paddle at first :P
rated you game, please check mine ^^
very nice visuals and sound!
Thanks for the feedback!
Very fun and well polished game!!!
Thank you for playing!
Thank you!
This is a very fun game. It is well-polished and suits the theme. This game really nailed the music. I like the touch of changing the music to reflect gameplay.
Thank you! Our musicians worked a lot on the music!
might be the best game I've played so far. Very relaxing, beautiful, and very unique
Thank you!
The artwork and music are super impressive and fun.
Thank you for playing! We have a great duo of two musicians on our team. They worked hard in a week!
It's confusing to understand the mechanic, but when I got it, it's fun. Music and art style is awesome
Thanks! We were on the fence about how much to tell the player and how much to let them figure it out.
how many people are working on this game lmao; you added soooo many people as contributors lol
Thank you for playing! Everybody listed worked on it!
A really fun mix of shooting and paddle gameplay. I would love to be able to force the owl to switch because it would always do it a second too late or too early and barely getting to use the paddle. I also love the art style. Great work! Keep it up!
cool!
Thanks!!!
Nice game!
Thank you!
It just showed a black screen when i pressed play? Is this a browser problem?
After pressing play you should see the Unity logo and a loading progress bar after a few seconds (waiting 5-10 seconds may be needed the first time you ever play the game). If you don’t, you can try restarting your browser or refreshing the page. That usually does the trick. If that doesn’t work, please let us know!
Still doesn't work guys :( I think it may have been a problem with Itch.io since the console throws a lot of "Slow Server Response" I will try again tomorrow and let you know!
Thanks for the follow up! If you get it working or have any leads of what could be off, let me know. It’s been hard to nail down why this happens once in awhile - if it’s code, Unity build settings, specific browser support of WebGL, itch, or some form of combination/something not called out. We’ve only seen in a couple of times during testing and just waiting a bit, refreshing the page, or restarting the browser has fixed it every time, so any info you can pass along that helps us make things run smoother would be greatly appreciated!
I got it to work finally after leaving the browser loading ~20mins! I think it’s a combined problem of large game and slow server not a bug but, just a guess haha good work btw!
20 minutes? That’s crazy! But thanks for letting me know. Info like this is super helpful. In the future, we’ll focus on releasing for WebGL as well as a download version in hopes that it makes things easier. In the meantime, I’ll keep an eye out to see if we have some settings that can be updated to fix this sort of thing. Thanks again!
@mal@ just circling back to let you know we’ve put a downloadable Windows version of the game on the page. Hopefully this helps others that may run into the issues you saw.
I really loved the concept! It is such a cool idea. I had a lot of fun playing this. Everything from the music to the gameplay and graphics are very well done. My only real issue is that sometimes the balls and paddle were hard to see in contrast to the background. Overall, Great Work!
Thank you for the thoughtful feedback!