So I'm not sure if I need to write a long review of every issue since I did sort of go over the issues with you already.
A few things: Instead of having the autosave be before the warp, you could consider in having the autosave be in the question area.
The debug item I made? You might want to make that.
Definitely try to balance your gear a bit better.
Also, that buff skill for the entire party uses MP, but is in the TP section. Especially for someone like me who has a harder time with colors, certain shades of blue and green look the same since I identify colors by context and 'lightness' (if you were to turn on grayscale filter and the two colors look the same or very similar, I won't be able to tell the difference between them without context clues).
You might want to make the strawberries feel less tedious to farm. Maybe have a third upgrade that produces high quality strawberries that give you more strawberries each time.
Really reconsider the passability options of some characters because it looks odd and ends up being a bit more immersion breaking than it helps. (Especially since later you don't do the same thing despite having the same potential problem). You could have your character go "pardon me, sorry, just passing through" or something while you use some sort of method to allow the player to pass through so that they can get past stuck points. For example, for Travis, if you have him passable due to getting stuck, you can instead have it so that the movement route "Skips if Cannot Move".
For the children, you can have a "event touch" trigger where they ask you to please move so that they can keep playing and where they stop the chasing while in that stuck state. Or perhaps have an event touch where the player dodges out of the way with the direction depending on what part of the map they are on, turns on a switch, then causes another event to have the player say something like: "I should stay out of their way" before self switching.