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So I'm not sure if I need to write a long review of every issue since I did sort of go over the issues with you already.

A few things: Instead of having the autosave be before the warp, you could consider in having the autosave be in the question area.

The debug item I made? You might want to make that.

Definitely try to balance your gear a bit better.

Also, that buff skill for the entire party uses MP, but is in the TP section. Especially for someone like me who has a harder time with colors, certain shades of blue and green look the same since I identify colors by context and 'lightness' (if you were to turn on grayscale filter and the two colors look the same or very similar, I won't be able to tell the difference between them without context clues).

You might want to make the strawberries feel less tedious to farm. Maybe have a third upgrade that produces high quality strawberries that give you more strawberries each time.

Really reconsider the passability options of some characters because it looks odd and ends up being a bit more immersion breaking than it helps. (Especially since later you don't do the same thing despite having the same potential problem). You could have your character go "pardon me, sorry, just passing through" or something while you use some sort of method to allow the player to pass through so that they can get past stuck points. For example, for Travis, if you have him passable due to getting stuck, you can instead have it so that the movement route "Skips if Cannot Move". 

For the children, you can have a "event touch" trigger where they ask you to please move so that they can keep playing and where they stop the chasing while in that stuck state. Or perhaps have an event touch where the player dodges out of the way with the direction depending on what part of the map they are on, turns on a switch, then causes another event to have the player say something like: "I should stay out of their way" before self switching.

Hey Al!

Thanks again for playing through the game and searching for all those bugs! It helps me spot things that I normally wouldn't have. (I'm Still amazed you persevered through that boss knowing you'll be trapped in the room right after). 

For autosaving in the question area is a good idea, it might just make more sense to the player and it'll play out smoother.

Balancing gear is gonna be a bit difficult in order to keep the battle fair but I also see what you mean, I'll do my best on that.

Speaking of that buff, I meant to have it in the MP section but just forgot to switch it, that's something I'm definitely going to fix so thanks for pointing that out.

Your right about the strawberries, I want the players to have a chance of getting the items and skills they want in that area, so adding another expansion that would give 3 strawberries instead of 1 is a good idea, and making the tiles underneath them passible would work, I might just have to remove the text that appears when there is an empty plot to make it easier for the player to collect the strawberries. 

When I saw you pass through the people who have the "through" option on I admit it did look pretty strange, so I will work on that. Might have the player just jump out of the way for the kids. As for Travis, I might just take that option off entirely since there's no real way for the player to get stuck around him.

Other than the 2 progression blocks, I'll be working on that. As well as the many, MANY Spelling and grammar errors you loved to point out, that can be fixed and I might just add a few flavor text to some other objects for the fun of it.

Thank you for playing through the whole game! (7 hours is not what I was expecting lol ) And thanks for teaching me how to make a specific skill ineffective against bosses. It was a lot simpler than I thought.

Good luck with your game as well, I do plan on playing through it soon.