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Hey Al!

Thanks again for playing through the game and searching for all those bugs! It helps me spot things that I normally wouldn't have. (I'm Still amazed you persevered through that boss knowing you'll be trapped in the room right after). 

For autosaving in the question area is a good idea, it might just make more sense to the player and it'll play out smoother.

Balancing gear is gonna be a bit difficult in order to keep the battle fair but I also see what you mean, I'll do my best on that.

Speaking of that buff, I meant to have it in the MP section but just forgot to switch it, that's something I'm definitely going to fix so thanks for pointing that out.

Your right about the strawberries, I want the players to have a chance of getting the items and skills they want in that area, so adding another expansion that would give 3 strawberries instead of 1 is a good idea, and making the tiles underneath them passible would work, I might just have to remove the text that appears when there is an empty plot to make it easier for the player to collect the strawberries. 

When I saw you pass through the people who have the "through" option on I admit it did look pretty strange, so I will work on that. Might have the player just jump out of the way for the kids. As for Travis, I might just take that option off entirely since there's no real way for the player to get stuck around him.

Other than the 2 progression blocks, I'll be working on that. As well as the many, MANY Spelling and grammar errors you loved to point out, that can be fixed and I might just add a few flavor text to some other objects for the fun of it.

Thank you for playing through the whole game! (7 hours is not what I was expecting lol ) And thanks for teaching me how to make a specific skill ineffective against bosses. It was a lot simpler than I thought.

Good luck with your game as well, I do plan on playing through it soon.