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(+1)

Nice work! The game is not scary but it is horror themed :)

However, you don't tell the player anything really. Luckily I'm used to playing games, so jumping with space and moving with WASD is something I always do, but if someone else who doesn't play alot of games tries to play this, they might be confused.

Also, there is no indication of what is dangerous and what isn't. At first I didnt think the roses were dangerous because they didn't consistently kill me, but then they started killing me sometimes...

And the darkness around the whole screen just makes the player jump forward and hope for the best, and then you jump into a rose or a gravestone and just die, without the game teaching you that they're dangerous.

I actually think this game would be much better without all the darkness, it would probably be a great rage game if you could see the entire screen. But right now, it just feels extremely unfair playing it.

(+1)

I read this comment and we still had a 20 hour extension on the jam to resubmit, so I took advantage of the jam extension and took several of your comments to heart. I added a 4th checkpoint towards the end of the game back in, I lightened up the darkness a bit, and I added some basic instructions to the title screen. After seeing every game submitted to the jam and the voting criteria, there are several more changes I could have made to make this better fit the theme and give the player a bit of a backstory, but alas, that is why its a jam. Thanks for your comment! It was most constructive and I hope it gives you joy to know you had a direct impact on the final state of my entry! Cheers!