As always, thanks for leaving a comment!
We made a huge deal of making our game as balanced as it can while retaning the hecticness, so I am happy it worked for you. We needed to cut many ideas, like, for example, that enemies were able to level up at one point of development, but no matter how we balamced it either the mages or swordsmen ended up too strong at some point.
I am right now working on update that will add suggestions from this comment section, so let me add damage feedback to the list.
And for the art, I am also happy it turned out readable for you. Our artists are open to suggestions and critique and would be glad if you could elaborate on how they can improve!