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I think the hecticness of this game made it more fun. It surprised me how the swordsman follows me in advance when moving around him, which was fun.

The balancing for adding more enemies to the map was also neatly transitioned altho difficulty it removed the thought of how simple attacking was.

Overall, the game is good, add some feedback to the battle system like damage values and stuff, and this game will be even better.

For the art, a lot can be improved, of course. But, the art was neat, and it was on point for the functionality and helpful for how players understand what's happening in the game.

As always, thanks for leaving a comment!

We made a huge deal of making our game as balanced as it can while retaning the hecticness, so I am happy it worked for you. We needed to cut many ideas, like, for example, that enemies were able to level up at one point of development, but no matter how we balamced it either the mages or swordsmen ended up too strong at some point.

I am right now working on update that will add suggestions from this comment section, so let me add damage feedback to the list.

And for the art, I am also happy it turned out readable for you. Our artists are open to suggestions and critique and would be glad if you could elaborate on how they can improve!