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(1 edit)

> fleshed

Haaa!

I'm glad you liked it! I was trying to be mindful of dominant strategy. If the boot worked on enemies, there'd rarely be a reason to use the shotgun. Granted, the fact that it has one specific use while the shotgun has the other specific use makes them more of a no-brainer to use and therefore not super engaging, but I thought that a better solution than the player almost never switching weapons and just running around with their boot the whole time.

Though fun fact, in the early days of the game, the boot was used to knock down the spire monsters (which is why shooting them makes them ragdoll like the doors do, I didn't have the time or energy to give them a proper "I've been shot" way to die). Then I decided it mucked up the flow I was going with, and just went "gun = enemies, boot = doors" to keep everything as clean as possible. Make sure that my players know, with as little implicit instruction as possible, how things work. 

Anyway, I'll save the rest of that story for a post-mortem, if I decide to do one. Cheers, have a good jam!