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First of all, once again, thank you for playing my entry. I played this one and I will honestly say I enjoyed it okay but my main suggestion to you is to make the battles significantly shorter. I thought the story sounded intriguing but in my honest opinion, a game's first few enemies shouldn't take 6-8 turns to get through. I think the battles were interesting enough but way too long! And not because you used the timer turn based system but more or so the enemies have too much health when you are only doing 1-4 damage half the time. 

Because I'm doing so little damage I became very reliant on skills. I noticed you gained a little power through guarding. I would suggest to help balance things a little... since there are little batteries in the game at the start, make it 10 power regained instead of 2 when you guard.

Also, the save menu being disabled kinda threw me off. I read that it autosaves automatically but to be honest, most people are going to also want to save and load files manually so I'd recommend putting that back in and have players rely on autosave only if they need it.

Overall, I think the game has potential and I enjoyed playing it but it definitely needs some pacing improvements. Great job and good luck!

Thank you for taking the time to play my game and for your thorough and honest critique. It's good to know where we are and what we can improve.

About the fights, they certainly deserve a better adjustment. Relying on skills, especially spiritual ones (bravery is our friend) is a choice I tried to make the game more tactical and avoid falling into the simple "click to hit". But I'll take your advices, and also think about adding some fight tutorial at the beginning of the game to clarify this.

As for saving, since this was a fairly short demo, I deliberately suspended manual saving. But of course, I will reactivate it in the final game.