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Theme: Deffinetly spooky horror, with a nice variety of set pieces

Fun: While I liked the horror theme park experience, I was annoyed by the slow walk speed and having to stop every time I wanted to check where the car was. It made the experience uneccessarily long, and in case of crashes or getting stuck due to bugs (After 3 tries I just gave up) it takes a while to redo progress.

Game Design: I can't say for the whole game, but deffinetly make the game "shorter" by allowing the player more freedom of movement. There are some nice set pieces that make your hairs stand on end, and it's not bad to be a shorter game. Just moving at a snail's pace does two things for me:
1. I can't run away, so there is no tension of anything actually being a threat, because I don't have the means to mitigate it
2. Makes it feel like a drag to go a few steps in total darkness (the light only helps minially), stop, click, whoosh mouse around in search of the car and continue the trek

Also a tiny bug I noticed - in the start room, if you look down and move around, you can see the shadows of the items you can use - the punch card and something else I think. Don't make them cast shadows ;)

Overall, liked it, couldn't finish due to bugs and crashes (sometimes couldn't move after the little girl stopped me to turn around)

Thanks for feedback. Some parts of gameplay like using the key and not moving are essential. I had to add it at the last day as i could not let player see teleportation. Sorry about that stuck problem. Couldnt find it on the flow as there are lots of conditions in the code that overlapping and its a bit hard to find the moment, but might take a look into that as i did notice someones playing the game and in fact stucked in a place. As for speed, there are triggers all around the map and walking too fast would trigger more than one at a time which would not look good:)

(+1)

I see, and I also use teleports in my game :D Maybe consider making the playing field bigger then, so that the player can move around comfortably while experiencin the spook. Keeping them hostage in place while they view a spooky situation doesn't sound the best to me - they can't run away or react in a "in the moment" way, ruining immersion