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Thanks for feedback. Some parts of gameplay like using the key and not moving are essential. I had to add it at the last day as i could not let player see teleportation. Sorry about that stuck problem. Couldnt find it on the flow as there are lots of conditions in the code that overlapping and its a bit hard to find the moment, but might take a look into that as i did notice someones playing the game and in fact stucked in a place. As for speed, there are triggers all around the map and walking too fast would trigger more than one at a time which would not look good:)

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I see, and I also use teleports in my game :D Maybe consider making the playing field bigger then, so that the player can move around comfortably while experiencin the spook. Keeping them hostage in place while they view a spooky situation doesn't sound the best to me - they can't run away or react in a "in the moment" way, ruining immersion