Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I had trouble with the UI. Parts were cut off and because I sit in front of an Ultrawide making it fullscreen isn't an option. So I looked up the iframe-url from the inspector. That has helped. I would recommend you to fix that by increasing the height of the player (you can do this on the itch-page itself).

The art style is really nice and I like the animated logo. But I missed some music and sound effects. The idea of binding the traps to the objectives is really good. Took me a while to survive a full round and I picked them up in a special order so that I have the most painful ones at the end. 

But I think the limitation isn't influencing the game enough. I was so busy with surviving the traps that I noticed the counter very late. In other words: I wouldn't have played the game in any different way if the counter wouldn't be there. So the pressure isn't high enough. I think after picking up an objective it always resets back to 60s. May it should have added only a small amount of seconds (like 10s or so). And besides having 3LP you could have subtracted some amount of time from the player.  

(+1)

Thanks so much for the tip about increasing the height of the player! I went to the itch page and edited that and think that got rid of the cutoff.

Really appreciate this feedback, it's so cool that you went for a 'pick a sequence of treasures strategically' playstyle, we were hoping that would be something players experimented with! I 100% agree with your timer feedback. I think the timer would be more meaningful if there were more of a reason to care about the number of coins picked up, but since the player really only has incentive to get treasures, the timer refill is too generous and needs to get rebalanced.

Thanks for playing and for the comment!