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A member registered Jul 21, 2021 · View creator page →

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Mentor here - I couldn't figure out how to add the team members' itch.io accounts to this submission before submitting, but this is Team 20's entry!

https://marianamakesart.itch.io/

https://itch.io/profile/carmelmilk

https://geminnie.itch.io/

CREDITS:
Game Concept: Mariana Abreu, Rach Allen, Dain Nam
Sound Design and Unofficial Team Leader: Mariana Abreu
Room Art and Narrative Script: Rach Allen
Task Art/Concept: Dain Nam
Jank emergency programming provided by game jam mentor Kalia Pickett

Very rough thought for 'ramp up' was maybe more trees have demons in them, or more than 1 emerges when you hit a tree...  but I think the idea you mention of demons all coming out at once is a cool! Can see that really ramping up the excitement/intensity when you hit that mark and the aspect of 'rewarded for managing the early game well' is cool too.
For buffs i thought of making the portal magnetic for a few seconds to suck demon in, or maybe the scythe pushing demons back further or stunning them for a short period to make it easier to move around and hit them into the portal? 
Honestly all of that's on such a 'brainstorming' level, haha, dunno how any of it would play out or if it would fit well-- but that's where my mind went at least while playing!

lol, i absolutely love the start screen, menu transitions, level start and end, lockup sequence if you fail... presentation is amazing and insanely polished for a jam game! (Also... so many levels! How???) I think my one minor critique is that the "r" key is really close to the "e" key and i kept fat fingering it and accidentally restarting the level, lol. Might be a me problem. Great work on this! 

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loooove the pixel art and the feedback when you slash and when you push a demon thru the portal... that little gold particle bounce is great.  Agree with others that id want to see more variety/ramp up over time the longer you survive (maybe demons become more likely to pop up every minute, but you also get a buff every minute that helps herd them or put them through the portal?)  Stuff like that can be tough to pull off though in gamejam time so more an idea and less a critique. I really like this!

This is cool, i think a little more messaging to the player would really bring out the concept of this game! 
The cameras and lasers intuitively made sense, but it wasn't immediately clear how the guards worked. I thought their detection was based on line of sight and that they were looking in the direction they were moving... until i got caught.   So if you want that to be immediately understood by the player, you might need some game UI like a circle around the guard.  I also found myself wanting a message about my objective before the level started as well-- wasn't sure if i just needed to collect all the gold, or to do that and reach an exit. It was fun and satisfying to dance around the rotating cameras though! It was also fun to try to plot a route through. I think the 'get caught once and you're dead' difficulty was perfect, and I appreciate that there were multiple levels designed.

Overall nice work, there's a fun game here!

This is great : ) Lots of fun to play. Really like the choice to make timer eggs and black eggs look similar to trip up a player who is trying to speed pick, as well as the movement from physics which adds a fun challenge to trying to grab the right egg. I initially thought the eggs were just gonna land on top of each other, and then when i saw them knock each other around the space was like 'uh oh' and had to step it up, haha.

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Fun idea, and the character art is cute! It took me a bit to figure out i was supposed to search those images that popped up, but i really liked discovering that interacting with those images could net more gold. Maybe changing the cursor to have a question mark next to it when hovering over those images could give an additional hint that they're interactable without giving all of the fun of the discovery away? (I dunno though, that might be too much of a hint too...)
Nice work on this!

aw bummer : (
yea there is always next time!

randomly checked this out cause the title image looked cool-- really enjoyed the aesthetic, sounds, presentation and the voxel animation style on this, perfect for the concept! Thought the weird little no-puzzle levels and commentary in between were fun as well. : )

This is a solid jam entry and I really like the slowly closing crusher tied to the timer and the pico8 arcade-y aesthetic! Agree with other commenters about a difficulty ramp being a good evolution for this. Very nice work!

This is great! Love the dual input idea, it's simple but unique and it's a fun balance trying to collect but not getting too greedy. Reallly like the 'baba is you' esque art style, feedback on midas-touching a dagger, and music loop too.

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Ha, fun! This is probably my favorite concept of any game in this game jam and it's executed really well! The scoring system felt fair and presented a good amount of challenge. I intuitively understood exactly what to do in the tutorial level. Really liked the music and the variety of levels as well.

this is great! love the unique idea and execution-- the controls felt good and the pixel art is great. 

Early on playing this, i thought different reality-breaking effects were tied to specific machines and was trying to find the one that 'broke WASD' and fix it, lol. As i kept playing, realized that any of the reality altering effects seemed to be able to happen any time a machine broke and just focused on keeping the two machines closest to the bottom intact.

Thanks so much for the tip about increasing the height of the player! I went to the itch page and edited that and think that got rid of the cutoff.

Really appreciate this feedback, it's so cool that you went for a 'pick a sequence of treasures strategically' playstyle, we were hoping that would be something players experimented with! I 100% agree with your timer feedback. I think the timer would be more meaningful if there were more of a reason to care about the number of coins picked up, but since the player really only has incentive to get treasures, the timer refill is too generous and needs to get rebalanced.

Thanks for playing and for the comment!

Nice concept and fun base gameplay! There's some bugs you're probably already aware of to work out, but i think the challenge of figuring out how to deploy teleporters throughout the level to get through it is a fun one and it was balanced well. The self-chosen level of risk/reward based on where you place the teleporters is nice and  I like the choice of upgrades at the merchant too.

I think if the teleporter itself was a trigger instead of a collider that would help the experience cause I daisy chained my second set to the first set and put 2 teleporters really close together, and then kept getting stuck on them whenever I teleported in between those 2 teleporters.

Cool idea, and good job!

omg finally got thru it haha :'D that was fun! good pacing against the timer

i love the premise and presentation of this game : D
keep dying at the platforming section but gonna come back and rate properly once i manage to live through it, haha

Nice, it was cool to see what happened after 1 minute and the consequences of setting off an alarm were immediately apparent lol. love the presentation of the objective where the thief is sliding down into the room next to the text. Main critique is that the screen size in my browser was tiny, I was leaning close to the screen the entire time. That's pretty minor tho. Good work!

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Itch.io build doesn't seem to work for me, but was able to play by clicking 'download' on the link in the game's itch.io page and it opened in my browser. 

I had fun experimenting and figuring out how to get up to the sword. After getting it though, wasn't able to figure out how to use it... i think this could benefit maybe from some sort of hint system deployed over time, if the player is meant to discover how to play. Or maybe just a little more scenario context in the opening. Also I think a timer display would be a good addition.

Not enough here to feel quite comfortable assigning it a score, but looks like a nice start to what could become a collection game!

simple but fun! enjoyed the idea of trying to mature as much as possible in a set time. also lol, the voice clips

fun! solid little platformer, i enjoy the amount of challenge.